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  1. DeadGuy

    The new heavy?

    Could be done by altering the drag variables in physics for certain speeds that would essentially do this, however I didn't think the consensus was that heavy capping physics was OP or needed altering. (Moonshine players need not reply)
  2. DeadGuy

    Play marbleblast with robots

    Well, looks like I just need to setup the map in my Garage. http://gosphero.com/
  3. DeadGuy

    Melee?... Or would that not work in this game?

    Movement is too fast for melee to work well enough to be anywhere near useful. If things were much slower they would begin to be approachable, but alas they just don't fit into this game.
  4. DeadGuy

    Class Jacked

    Yeah, this is was a mistake which we will be fixing.
  5. DeadGuy

    Torque 3d Legions Profile

    I'm pleased to have you as a lurker.
  6. DeadGuy

    Torque 3d Legions Profile

    Mr. Perry, is that you?
  7. DeadGuy

    My legions wont start!

    Update your directX drivers
  8. DeadGuy

    clusters knock back or boost anomoly

    Cluster has a huge boost but due to how the cluster bomblets spread out on detonation, the directions they all push you conflict. Thus, it's inefficient compared to combos or plasma jumping.
  9. DeadGuy

    Let's talk about the current clusters

    I met you in the middle and set it at 66 max damage, giving an OR 9 damage left (2 CG bullets) for a perfect shot.
  10. DeadGuy

    Let's talk about the current clusters

    I'll give it a tweak on the IL Public Test Server.
  11. DeadGuy

    Sleepwalker

    It is being worked on still with new bases and polished terrain coming soon.
  12. DeadGuy

    Removing smoke in the middle of fallout

    Well looking at it I think I can help reduce lag without removing the smoke. Few adjustments in how it's made should do the trick; won't fix all of it but should help a lot. Edit: I've put it on the Public Test - IL server temporarily to try it out, so let me know how it works.
  13. DeadGuy

    Removing smoke in the middle of fallout

    Nope, Torque doesn't have particle toggles. Even if your client removes the visuals the server is still creating them at the same location and your client will still "know" those particles are there and lag you at the same spot. Soooo yeah....
  14. DeadGuy

    Removing smoke in the middle of fallout

    I might be able to change it a bit to help. I'm not 100% against removing it, but I think somewhere we have to draw the line at where we lower minimum requirements. This may be one of them but I'll see what I can do.
  15. DeadGuy

    Removing smoke in the middle of fallout

    Unfortunately you aren't going to be able to remove the lag, even if you delete the texture. It would have to be deleted from the mission file on the server if it's an issue.
  16. DeadGuy

    Mortar, Grenade, Blaster Updates

    I want to add depth in the end, so as a result it may become a tad slower in order to realize that but hopefully only small degrees. However, with these changes I would expect to see the same pace of action if not more due to more offensive tactics possible. In the end I want to keep the Legions...
  17. DeadGuy

    Mortar, Grenade, Blaster Updates

    Woops, the Plasma got an update too. Edited blog.
  18. DeadGuy

    Big Fat Weapon Update on Public Test

    Woah, I'm not taking sides here. Gheist is right, his feedback is on equal ground as everyone else and I am not ignoring anything said here. I don't see a majority on one side of this debate either, so the community seems torn still. As for the cluster inconsistency I agree it is a fickle beast...
  19. DeadGuy

    Big Fat Weapon Update on Public Test

    Rockets currently shoot out a bit more than once a second. I might go as low as .75 a second for grenades to try it out, but we have to make sure it doesn't get too OP. The old cluster was OP because the falloff on splash was ridiculous. I don't think one shotting raiders is all that fair and...
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