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    Suggestions for types of turrets

    Well you might as well not even have that feature if it's going to be done by another turret. The idea is that the team with the most skill will get the most out of the turrets. If it's just done by another automated turret that kinda defeats the point... I think anyways...
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    Suggestions for types of turrets

    What if the tracking on the turrets was greatly increased by a flare that attached to players? Anyone can have them, they're not really a weapon...maybe a grenade slot? Basically it attaches to a player and stays for a few seconds. Without getting hit by one of those, it'd be fairly easy to...
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    Unconventional weapons

    Yes... I like that idea a lot... it could easily get overpowered though... so it would need to be carefully balanced. Maybe only sents could carry GRs?
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    Unconventional weapons

    How about a sniper rifle that depletes the target's energy? I think this would be particularly interesting...
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    January 2012 Content Update

    Veryyy satisfied with this new update... warp core is my favorite part of the game so far. Well balanced... not OP. Works well with the rest of the gameplay. Had some great 12-16 player games today. Excited to see what other cores are developed. =D
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    Cores

    /If that were the case why not just say, "only players equipped with the Warp Core are able to interact with warps"?
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    Cores

    Because two sentences later the blog says *any player* can follow through a warp scar.
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    Cores

    Volt, the blog is unclear. For example, "allowing Warp Core equipped players to follow the warped player" and then "Any player who enters a warp scar will have their velocity...etc" Is it any player or only Warp Core equipped players?
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    Cores

    Oh so you can use enemies'warps? hmm will have to test that...
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    Cores

    I think warp cores should be wayyy more inclusive... warping thrown flags...enemy players...projectile weapons... This would make the warp have wayyyyy more possibilities for gameplay. If the Warp Core warped enemy players, it could be used to completely deplete an enemy's speed. Say you have...
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    Mortar Poll

    I haven't tried this with many mortar users so I can't claim to be a pro at it nor can I claim it to be a tactic that is proven to work, but... I've been using the boost grenade to block a sent from firing a mortar. The boost has a large hitbox which means any attempt at MAing will be met with a...
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    The new heavy?

    Why is this a problem? BBing plus mortar if the BB misses = slowed down at least. I don't think heavycapping is an issue...even with the incredible capping you've posted. Kudos by the way, great capping, hehe
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    Tips For Newcomers

    Are you saying it's not true?
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    Tips For Newcomers

    When flying the upward part of your flight arc, point yourself in the diagonal direction of your upward arc. This will add your forward momentum of the "W" movement to yours arc and give you a lot more height and speed. Then, at the peak of your arc (loss of all your energy or however much you...
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    The Great Mortar Debate Thread

    Or how about...don't iOD yourself out of position? Why use iOD to block anyways? It's not like it really does much good if someone uses OD and regular BBing does fine if they aren't OD. Am I missing something about iOD against OD? (I'm new to HoF position) Just fyi, I'm not condoning the use of...
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    Too many Server options for a community this size

    Thats rather American of you, Dacil... ;) I agree with the fact that there's too many servers but at the same time Abandoned has a very good point:
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    The Amazing Grappling Hook!

    How about instead of the above abilities the grappling hook can allow people to steal the flag out of the hands of an enemy? ;) That'd be a little less...programming intensive than all the physics stuff involved in force distribution.
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    The Great Mortar Debate Thread

    As one who uses the mortar... as a way of coming to an agreement... I would recommend the mortar being used for stopping force mainly. Meaning... decrease the damage but increase the physical force it produces. This means it can be used to knock cappers off course or stop them completely to...
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    Weapon: "Crossbow"/"Harpoon Launcher"

    My point is that we've already got high damage weapons that are getting complained about (mortar)...why add another? Why not add something that is more interesting for gameplay than just high accuracy instant kills?
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    Weapon: "Crossbow"/"Harpoon Launcher"

    Any comment on my idea about making it simply be a knock-back weapon with no damage?
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