Calimo
Member
A "new" game mode I've been thinking of recently.
Although I would like to take credit in saying I made this up all by myself... It's based heavily off of Battlefield 2142's (One of the most underrated games in my opinion.) Titan Mode.
This is how it worked in 2142.
The way I see it.
It starts off as a Capture and Hold mission. There can be 3, 5, 7 towers that are held. There can be starting tickets of 100, 200, 500, (insert whatever number you want here). For every 30 seconds you control a tower, 1 ticket is lost on the enemy force field. Once their force field is dissolved (This would occur roughly when half the tickets are lost) you can either
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--A. Enter their base.
The base will have 4 control points you will have to destroy in order to open up the ship/base's emergency blast shields which will expose the ship/base's power core (I like to think it would be a bigger version of a legions overdrive core or something powering the base... .. I just find that really cool... yeep >_> ) Once the core is exposed, enemy forces may work their way into the core room and fire at it until it is destroyed. Each shot deals more damage to the ship itself (lowering its tickets)
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--B. Just keep holding the towers.
The towers themselves will start to peck away at the ship, dealing damage to the ship itself. After so many tickets are lost (100, 200, 500, etc.) the ship/base is blown up. Causing the team with still a base/ship remaining to win.
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If your ship loses its force field. You may defend it from within. It would turn into base combat on the inside to fight out the enemy invaders.
I always enjoyed Titan Mode in 2142. There were different ways to win. It made for very dynamic game play.
You had to be very careful about where the troops were.
In very close games, both enemy shields were down. So in order to win.. you had to have men defending your titan while assaulting the enemy titan AND have people grabbing silos in order to win. If you had too many troops or too few troops in one area... you lost.
Its classic Capture and Hold with a twist.
Since I can't develop games... and my knowledge of coding/developing is rudimentary at best... I have no clue how much work this would take/if its even possible. I just thought it could work well in legions.
Feel free to like, bash, question or add on with your own thoughts/ideas!
this video roughly shows how titan assault worked against minimal titan defense. The video starts right as the enemy titan's shields went down. You can watch them attack consoles inside the enemy titan. Once all four consoles were destroyed the core room was exposed. Once the core was destroyed... you can watch them all run for their lives off the titan!
One final note... I am piss poor at explaining things through text. If anyone needs me to reiterate anything, just ask!
A second final note... There doesn't need to be vehicles for this to work .. since.. ya' know.. our backpacks got jets.
Although I would like to take credit in saying I made this up all by myself... It's based heavily off of Battlefield 2142's (One of the most underrated games in my opinion.) Titan Mode.
This is how it worked in 2142.
The way I see it.
It starts off as a Capture and Hold mission. There can be 3, 5, 7 towers that are held. There can be starting tickets of 100, 200, 500, (insert whatever number you want here). For every 30 seconds you control a tower, 1 ticket is lost on the enemy force field. Once their force field is dissolved (This would occur roughly when half the tickets are lost) you can either
_________________________________________________________________
--A. Enter their base.
The base will have 4 control points you will have to destroy in order to open up the ship/base's emergency blast shields which will expose the ship/base's power core (I like to think it would be a bigger version of a legions overdrive core or something powering the base... .. I just find that really cool... yeep >_> ) Once the core is exposed, enemy forces may work their way into the core room and fire at it until it is destroyed. Each shot deals more damage to the ship itself (lowering its tickets)
_________________________________________________________________
--B. Just keep holding the towers.
The towers themselves will start to peck away at the ship, dealing damage to the ship itself. After so many tickets are lost (100, 200, 500, etc.) the ship/base is blown up. Causing the team with still a base/ship remaining to win.
_____________________________________________________________________________
If your ship loses its force field. You may defend it from within. It would turn into base combat on the inside to fight out the enemy invaders.
I always enjoyed Titan Mode in 2142. There were different ways to win. It made for very dynamic game play.
You had to be very careful about where the troops were.
In very close games, both enemy shields were down. So in order to win.. you had to have men defending your titan while assaulting the enemy titan AND have people grabbing silos in order to win. If you had too many troops or too few troops in one area... you lost.
Its classic Capture and Hold with a twist.
Since I can't develop games... and my knowledge of coding/developing is rudimentary at best... I have no clue how much work this would take/if its even possible. I just thought it could work well in legions.
Feel free to like, bash, question or add on with your own thoughts/ideas!
One final note... I am piss poor at explaining things through text. If anyone needs me to reiterate anything, just ask!
A second final note... There doesn't need to be vehicles for this to work .. since.. ya' know.. our backpacks got jets.