Oh Defender...
Water "physics" are a matter of applying drag to a player, there's nothing in the world that could possibly be unique about T3Ds handling of water that couldn't easily be replicated in any other engine, it's mathematically not possible.
No.
This is at least half true, it will...
There is no magical source to physics feel, if I copied the math from the Legions sources there's no way you could tell save differences in integration (PhysX probably uses something like 60hz RK-4, which would just make the game feel slightly heavier vs the 67hz Euler integration Legions...
Your router has an unusually high deviation (that's probably the wireless...), other than that you're dropping packets with ridiculous jitter on the first hop to your provider which is ++bad. Your provider is almost assuredly crap if they're a cable company, doubly so if you live in a highly...
The jet trails are some of the slowest parts of the game. The long trails were visually distracting and made it really really easy to see and stop people coming in on routes. They're never going back. We locked the jet trails in their current state because it was as short as we could make them...
You're completely wrong. Real pros move a bunch (downjetting off towers, whatever) to slow down overheat. The effect is super-noticeable and playing in sent is a nightmare because your chain overheats super-fast.
That doesn't make a lick of sense. It's not even that hard to write an aimbot, it's simple mathematics - there's no need to go all the way to the AI code to try and grab some code to do AI.
AI for legions would be way too hard to write properly and would consume many hours of research for a...
The game's made pretty much entirely in Maya, 3DS Max, Photoshop, Visual Studio, and Torsion. You won't need Visual Studio and you'll only need one modelling tool.