Braiken
Member
I was thinking about how to make combat a bit more interesting, especially weapon choices when I had this idea. Different ammunitinos for different purposes:
0) Default ammo: The ones we currently have in-game (from now on it's DA)
1) Fire ammo: Causes less damage than DA, but has a burn effect. The faster your target moves the stronger this burn effect is (thus very fast moving targets would take more damage from it then from DA in total). LR shouldn't have this ammo since it would be way too convinient for it. RL/GL/CG can get it, and the total damage would be the default damage they cause (like 75% DA) +5% of the caused damage as burn effect empowered by speed (higher speed stronger burn effect). So if you hit your target directly with a rocket it would have a stronger burn effect than when you just barely scratch it.
2) Acid ammo: This one causes extra damage against heaver armored targets. Like against light armor (75% DA), medium (100% DA), heavy (120% DA), making it a choice for LO, or against heavy cappers. All weapons could gain acces to it.
These ammunitions could be acquired in new ammo stations (1 per base), or by adding an option to the current ones.
The numbers are subject to change since I was mostly randomly throw them in. It would require lot of testing to make them balanced
Regards
Braiken
0) Default ammo: The ones we currently have in-game (from now on it's DA)
1) Fire ammo: Causes less damage than DA, but has a burn effect. The faster your target moves the stronger this burn effect is (thus very fast moving targets would take more damage from it then from DA in total). LR shouldn't have this ammo since it would be way too convinient for it. RL/GL/CG can get it, and the total damage would be the default damage they cause (like 75% DA) +5% of the caused damage as burn effect empowered by speed (higher speed stronger burn effect). So if you hit your target directly with a rocket it would have a stronger burn effect than when you just barely scratch it.
2) Acid ammo: This one causes extra damage against heaver armored targets. Like against light armor (75% DA), medium (100% DA), heavy (120% DA), making it a choice for LO, or against heavy cappers. All weapons could gain acces to it.
These ammunitions could be acquired in new ammo stations (1 per base), or by adding an option to the current ones.
The numbers are subject to change since I was mostly randomly throw them in. It would require lot of testing to make them balanced
Regards
Braiken