Map Updates

Xzanth

Legions Developer
TheCorePUG - All I really did was just smooth out the base bowls/front and the middle section
All I really did was just smooth out the
smooth out
KiAkgrb.gif
 
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Application-1

test bester
That's Reactor, in snow form.....:confused:
You added snow. Instantly a great map. That is how it works.

Good change to ridgeline btw. Maybe could use something more but idk what myself. But a improvement. Should play it next pug night I enjoyed the map.
 
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Jello

Contributor
You added snow. Instantly a great map. That is how it works.

Good change to ridgeline btw. Maybe could use something more but idk what myself. But a improvement. Should play it next pug night I enjoyed the map.
Kinda dumb for this game to have only 1 likable texture on maps.

People are saying it's a smooth map but some parts of it weren't that smoothed out, gonna go over it one more time.
 

Fixious

Test Lead
Dark textures just don't work well with the game. It's the same reason we don't have any night maps, or maps with dark skies (other than OTTN). Player models are hard enough to see as-is from a distance. Up against a dark background just makes things worse. Sand is another decent texture to use, though.

As for Ridgeline, I've added your latest version to the next round of updates. I think it's smooth enough as-is and didn't have any crater issues, other than boosting into the damn boost rings (could probably be replaced with normal jump pads). I also fixed the out of bounds grid showing up way too late.
 

Jello

Contributor
other than boosting into the damn boost rings
I'm a little confused by this? Thought I had fixed?
I was under the impression that a lot of people enjoyed the idea of those boost rings

I think it's smooth enough as-is and didn't have any crater issues
Could have sworn that several routes/landing bowls needed a smooth pass again but if you say so.
 

Fixious

Test Lead
Well I wasn't capping so I'm probably wrong. As for the boost rings, I remember hearing a few people complain about boosting into the shape itself. It wasn't a regular occurrence though.
 

Jello

Contributor
Well I wasn't capping so I'm probably wrong. As for the boost rings, I remember hearing a few people complain about boosting into the shape itself. It wasn't a regular occurrence though.
It's very simply to avoid those, and I think it's better to have something different than the old Jump pads, makes the map feel and look different
 

Ucantry2run

Private Tester
If you faced into the arches, you would hit the boost pad. So if people wanted to boost to the side, it wouldn't work 50% of the time
 
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