Download StoneHaven

Jello

Contributor
I asked a couple people to download this before, so if you have old version this is new, they gave me a couple good suggestions and feedback, thank you Jay, loc, Coke, SoulCryptic, Fixious, and Armageddon for downloading and trying it out.

This map took quite a while to make, 3 weeks to a month or so. Defender helped me out in this so I guess you could say its "our" map.

There are 4 healing pads, 2 on each side of the bases. T
he healing rate and speed have been slowed down.

Directions on downloading: Click the download link, click and download the map, open the zip folder and place the missions in your location_of_legions/game/legions/data/missions and start your server with the map. Very easy and simple.

For the healing pads to work you have to place them in the correct directory: legions/server/game/dataBlocks/gameObjects and place commonObjects2.cs and healtriggers.cs in the gameObjects folder.

Download the map here

Couple things...

1: Very big map (BladeRun) size, but once you start getting used to the map you feel it start to get shorter, and smaller and easier to ski on.

2: There were two tunnels but since I had to add that back hill on beta there is only one and it is located on the Alpha side since that side has more room.

Screenshots:

Legions 2014-05-28 00-44-23-11.jpg

Screen4.PNG

Credit and thanks to: Defender, Jay, loc, Coke, SoulCryptic, Armageddon, Fixious for the good suggestions, downloading and playing my map.
 
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Armageddon

Teapot
Had the chance to play this, it's pretty awesome. The FX and the flow are really nice, even though it's a large map it's easy to chase on.
One of the first maps i enjoy from the community.
 

Jello

Contributor
Fresh install of Legions says I don't have the correct version or related art.

What does it say is missing when you press ctrl and ~? I installed it myself "replacing everything" and it worked for me..is it the sky or the healtriggers? commonobjects?
 

Fixious

Test Lead
StBDj4F.png


I don't have sky_day3 in Clouds4, just sky_day2.
 

Fixious

Test Lead
They are.

According to the console it's trying to load sky_day3.dml from the Clouds4 folder (which doesn't exist).
 

Defender

Member
I had everything in one zip, correct sub-folders and sent it to Hi, for the skies, map, they all worked for him..
Hi's, zip has the folders setup wrong, New folder (5), then the sub-folders...
 
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Defender

Member
I don't have sky_day3.dml.
The map does not use a sky_day3.dml



Code:
//--- OBJECT WRITE BEGIN ---
%Sky = getRandom(6); //randam skys, coded by Defender.
if(%Sky == 0){
//-------------------------------------------------------
$materialList = "legions/data/skies/orcsky/orcsky.dml"; // orcsky, not cloudy
$visibleDistance = "1650";
$numDrops = "0";
}
else if(%Sky == 1){
//-------------------------------------------------------
$materialList = "legions/data/skies/orcsky/orcsky2.dml"; // orcsky, cloudy
$visibleDistance = "1250";
$numDrops = "70";
}
else if(%Sky == 2){
//-------------------------------------------------------
$materialList = "legions/data/skies/orcsky3/orcsky.dml"; // orcsky3, not cloudy
$visibleDistance = "1650";
$numDrops = "0";
}
else if(%Sky == 3){
//-------------------------------------------------------
$materialList = "legions/data/skies/orcsky3/orcsky2.dml"; // orcsky3, cloudy
$visibleDistance = "1250";
$numDrops = "70";
}
else if(%Sky == 4){
//-------------------------------------------------------
$materialList = "legions/data/skies/orcsky/orcsky_green/orcsky.dml"; // orcsky_green, not cloudy
$visibleDistance = "1650";
$numDrops = "0";
}
else if(%Sky == 5){
//-------------------------------------------------------
$materialList = "legions/data/skies/orcsky/orcsky_green/orcsky2.dml"; // orcsky_green, cloudy
$visibleDistance = "1250";
$numDrops = "70";
}else{
//-------------------------------------------------------
$materialList = "legions/data/skies/orcsky/orcsky.dml"; // orcsky, not cloudy
$visibleDistance = "1650";
$numDrops = "0";
}
//-------------------------------------------------------


Code:
    new Sky() {
        canSaveDynamicFields = "1";
        Enabled = "1";
        position = "-16 18 0";
        rotation = "1 0 0 0";
        scale = "1 1 1";
        doDistanceFade = "0";
        startFadeDistance = "10";
        endFadeDistance = "500";
        blockExplosionDamage = "1";
        teamIndex = "-1";
        materialList = $materialList;
        cloudHeightPer[0] = "0.16";
        cloudHeightPer[1] = "0";
        cloudHeightPer[2] = "0";
        cloudSpeed1 = "0.0004";
        cloudSpeed2 = "0.0005";
        cloudSpeed3 = "0.0003";
        visibleDistance = $visibleDistance;
        fogDistance = "150";
        fogColor = "0.22 0.46 0.65 0";
        fogStorm1 = "0";
        fogStorm2 = "0";
        fogStorm3 = "0";
        fogVolume1 = "0 0 0";
        fogVolume2 = "0 0 0";
        fogVolume3 = "0 0 0";
        windVelocity = "1 0 0";
        SkySolidColor = "0 0 0 0";
        useSkyTextures = "1";
        renderBottomTexture = "0";
        noRenderBans = "0";
        renderBanOffsetHeight = "65";
        horizon = "-10";
        skyGlow = "1";
        skyGlowColor = "0.015 0.015 0.015 1";
        glowVisibleDistance = "800";
        glowFogDistance = "100";
        glowFogColor = "0 0 0 1";
            TypeBool locked = "true";
            windEffectPrecipitation = "1";
      };
 

Jello

Contributor
The map does not use a sky_day3.dml

Think he got it working, since he didnt post anything after...but yea the map doesnt use sky_day3.dml for anyone who tries to download but cannot it only uses the 2 sky box's in the folders, just delete your whole skies folder update the launcher, and put the skies that belong to StoneHaven in the skies folder only no need for anything more
 

Jello

Contributor
Just tried 7 different ways to re-size to 12/14 without getting those annoying squares, not possible...so the map is staying 16, I cant re-size it to 8 because that's too small and its really difficult to find good terrain, anyways map is staying 16 sorry guys legions unfortunately does not "handle" 10,12,14.... imo someone needs to take a look at that, those squares are really *dancing* annoying
 

Defender

Member
I never noticed any annoying squares, or strange looking terrain textures..
But if there is, maybe its the brown dirt?
 

Fixious

Test Lead
I've noticed them as well. The game doesn't like terrain sizes between 8 and 16 it seems. At least with snow textures, haven't really tried with anything else.
 

Jello

Contributor
I never noticed any annoying squares, or strange looking terrain textures..
But if there is, maybe its the brown dirt?

No its not that and this is what I'm talking about..you can see that there are 2 different details this one is actually the longest one I've seen it stretches from Alpha base to Beta base...and this is when I re-size to 12
Legions 2014-03-14 00-34-11-80.png

I've noticed them as well. The game doesn't like terrain sizes between 8 and 16 it seems. At least with snow textures, haven't really tried with anything else.

and its not that either, I've tried many different textures and none of them change the squares/ get rid of the squares...
 
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Defender

Member
I thought you where talking about this map here in its current version..
16 size is perfect for this map.. But I would like to replace the terrain brown dirt texture with the FaultZone.png, in the OneSmallStep, folder..
I think that would look nicer...
 

Jello

Contributor
I thought you where talking about this map here in its current version..
16 size is perfect for this map.. But I would like to replace the terrain brown dirt texture with the FaultZone.png, in the OneSmallStep, folder..
I think that would look nicer...

There's 2 different dirt terrains so you'd have to change 1 and paint over the other, why I did that? I dont know very dumb on my part lol
 
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