Summer CTF Tournament

Ucantry2run

Private Tester
What was sweeper?

Sweeper
This position is one of my favorites to play and it proves to be extremely effective in-game and fills a unique niche that no other class can fill. With the addition of the Outrider Hornet class in the public test, the Sweeper has some new components to play with. The added maneuverability from the outrider class is definitely a plus, as well as the damage drop being less severe while energy is being lost. Although I say the position is very effective in-game, it takes a player with great map-awareness, ability to identify priority targets, dueling capability, accuracy with a laser rifle, and flag-play. This position is very situational depending on what the team needs, whether it be offensive, defensive, or mid-field. Of course, the sweeper should not stay on one side of the map, because his position depends on the situation and flow of the match as well as the map being played on.

The role of an offensive approach of a sweeper is to distract the defenders for your teams’ cappers, kill outgoing cappers and Light Offense, kill the enemy capper as he comes in from mid-field and be prepared for a standoff. Yes, this sounds exactly like Light Offense, but it is executed differently and is only one part of what a sweepers does. With the addition of a rocket and sniper rifle, the hornet has an incredible amount of killing power and can bring outgoing offense down to a miniscule amount of health in two shots. That is of course if you can hit both, but that is what the position requires in the first place. It makes it much easier on the chaser if you can kill the capper mid-field with a sniper, rather than at the enemy base. That is something the gunner lacks, mid-long range capability. Do not stand in the bowl in front of the enemy’s base and snipe their defense. This method is ineffective and a waste of a team’s position.

The role of a mid-field Sweeper is much more complex than the other two approaches. This is where your dueling ability, map awareness, proficiency with the laser rifle, and flag-play comes into effect. The purpose is to attack the enemy’s offense coming in to your base, assist your team’s chaser and take down the enemy capper leaving the base, and keep the flag in your team’s possession at all times. Knowing your priority targets is also a major aspect in this role, because deciding who to shoot first could make or break to effectiveness of the situation. Who is more of a threat? The hornet has the same if not more killing power than the offensive set, because you have more opportunity to hit and kill incoming and outgoing offense. Keeping the flag in your (and the chaser’s) possession is not an easy task. You need map awareness to know where your flag is and correct decision making to formulate a plan to get it back, whether you should cut him off or meet him at the base. It is also not something new to say that the enemy team will become annoyed with your position and send one, two, sometimes three players after you. I’ve seen it happen more than enough times to make it known here. If done right, this position is priceless.

The defensive approach is similar to a defensive sniper, with the new option of using the front of your bowl as an area where you perform in. On your side of the field, you also have the opportunity to hit incoming and outgoing cappers. Remember to focus who is the bigger thread and kill him as quick as possible.
 

Anti_Envy

Private Tester
Heres my thing.
We need more action in pub servers which will lead to more interest in PUGs. We only get a few "Vet Pros" that will play pubs, alot of people learn from the better players but if the "Better" players don't pub then the new players don't learn.
As a community we have to realize new players won't download the game and just shoot to a pug, they learn in the public servers and with no one to teach them they will stay *chocolate cookies* for a long time.
Mark and myself saw about 4 players from T:A come play a week ago or so and we taught them as much as we could, described all the load outs, down jetting and all that good stuff. They really liked it and had a lot of fun. I agree with you though, the more "Vet Pros" that come in and play with these noobs and teach them/show them what this game is capable of will really turn out in more players staying.
 

Strife

Moderator
I only remember them as they were on my team... and Rizzles mic sounded like his name it was so bad. (rizzzzzizzizziziziriririzirri... "what was that rizzle?")

I remember that game. I think I hosted the first shoutcasted pug on my crappy, crappy internet. I'm pretty sure I got MVP because I was ZP chaining, something reminiscent of the days when people thought Outlawl was a god amongst men because he hosted and ZP sniped. Good times.

ContingencyPl4n said:
(Kryst was known for challenging people in pick ups with various strats, like Burst LO, no LO, just cappers timing routes, a capper escort position played on defense. all sorts of stuff)

I miss running coordinated tri-route caps with Filter and Sketch. After our first loss way back whenever we started running that with all D (Nept sniping, Desk HoF, Zwei LD, Sly chase etc), was extremely fun. That's why I don't play much anymore, I find there's superfluity in the game that ruins it for me. That's a discussion for another thread, though.

Best of luck with future tournaments and so forth. I still miss you douches.
 

Ucantry2run

Private Tester
I remember that game. I think I hosted the first shoutcasted pug on my crappy, crappy internet. I'm pretty sure I got MVP because I was ZP chaining, something reminiscent of the days when people thought Outlawl was a god amongst men because he hosted and ZP sniped. Good times.



I miss running coordinated tri-route caps with Filter and Sketch. After our first loss way back whenever we started running that with all D (Nept sniping, Desk HoF, Zwei LD, Sly chase etc), was extremely fun. That's why I don't play much anymore, I find there's superfluity in the game that ruins it for me. That's a discussion for another thread, though.

Best of luck with future tournaments and so forth. I still miss you douches.
If you'd play with us we'd make it happen. ;)
 
People are evolving slowly, though, but mostly in the dueling aspect as conty said. I literally do not see any good LO/ Capper coordination anymore besides the obvious. I know the people who still play this game do so a good amount. You should challenge yourself to get much better so the next the we play our games it will be much more fun. You don't have to be amazing individually (although that does help). Communication and coordination are the two aspects of Legions that will make a team great.

Very true. I'm going to make a thread about this with my thoughts and opinions.
 
Mark and myself saw about 4 players from T:A come play a week ago or so and we taught them as much as we could, described all the load outs, down jetting and all that good stuff. They really liked it and had a lot of fun. I agree with you though, the more "Vet Pros" that come in and play with these noobs and teach them/show them what this game is capable of will really turn out in more players staying.
Yeah guys. If you see someone that you think is new, help them out. Don't kill them over and over, make them cap a few times, make them kill you a few times, whatever it takes to make them happy. No one likes being killed over and over, it'll just make them mad and eventually stop playing the game. Give them a few pointers, tips and things they never knew. Invite them into ts3 and chat with them! Just do whatever it takes to make them stay.
 
I disagree. Don't do "whatever it takes to make them stay", if they like the game they'll stay no matter what. I understand being killed over and over can be frustrating, but it can be motivation to improve as well. It'll vary from person to person, so ask the new guy how he wants to be helped.
 
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